;--------------------------------------------------------------------------- ;主様 [Statedef 9000] type = S physics= S ctrl = 0 anim = 1 velset = 0,0 sprpriority = -4 [State 181, 1] type = assertspecial triggerall = parent,movetype = H triggerall = enemy,name = "HIGYO-PAM" trigger1 = parent,stateno = 4610 trigger2 = parent,stateno = 4620 trigger3 = parent,stateno = 4630 trigger4 = parent,stateno = 4640 trigger5 = parent,stateno = 4650 trigger6 = parent,stateno = 4660 trigger7 = parent,stateno = 4600 trigger7 = parent,time > 80 trigger8 = parent,stateno = 4670 flag = invisible [State 181, 1] type = assertspecial triggerall = parent,movetype = H triggerall = enemy,name = "forte" trigger1 = parent,stateno = [3501,3503] flag = invisible [State 4000] type = posset trigger1 = time = 0 y = 0 [State 4000] type = parentvarset trigger1 = time = 0 var(4) = 0 [State 4000] type = Turn trigger1 = parent,facing = 1 trigger1 = facing = -1 trigger2 = parent,facing = -1 trigger2 = facing = 1 [State 4000] type = changeanim trigger1 = vel X = 0 trigger1 = anim != 9000 value = 9000 [State 4000] type = changeanim trigger1 = vel X > 0 trigger1 = anim != 9010 value = 9010 [State 4000] type = changeanim trigger1 = vel X < 0 trigger1 = anim != 9011 value = 9011 [State 4000] type = varset trigger1 = time = 0 var(5) = 0 [State 4000] type = varadd trigger1 = 1 var(5) = 1 [State 4000] type = parentvaradd trigger1 = var(5) > 60 var(10) = -1 [State 4000] type = parentvaradd trigger1 = var(5) > 300 var(10) = -1 [State 181, 1] type = NotHitBy trigger1 = 1 value = SCA time = 1 ;--------------------------------------------------------------------------- ;かめはめ返し [State 2120] type = ChangeState trigger1 = parent,Anim = 27658 value = 9001 ;-------------------------------------------------------------------------- ;追尾システム [State 4000] type = VelSet trigger1 = parentdist X = [15,25] x = 0 [State 4000] type = VelSet trigger1 = parentdist X > 25 x = 2 [State 4000] type = VelSet trigger1 = parentdist X < 15 x = -2 ;----------------------------------------------------------------------------- ;透明化 [State attack] type = null;assertspecial trigger1 = parent,var(4) = 1 flag = invisible ;----------------------------------------------------------------------------- ;主様挙動 ;胃痛バリエーション1 [State attack] type = changestate triggerall = parent,time = 1 trigger1 = parent,movetype = H trigger1 = parent,stateno != [120,159] value = 9050 ;----------------------------------------------------------------------------- ;主様挙動 ;胃痛バリエーション1 [State attack] type = changestate triggerall = parent,movetype != H trigger1 = parent,movetype = A triggerall = parent,stateno != [1000,3600] trigger2 = parent,stateno = 195 trigger3 = parent,stateno = [900,920] triggerall = parent,stateno != [810,820] triggerall = parent,stateno != [850,860] triggerall = parent,stateno != [100,115] value = 9051 ;----------------------------------------------------------------------------- ;主様挙動 ;胃痛バリエーション1 [State attack] type = changestate triggerall = parent,movetype != H triggerall = parent,time = 1 triggerall = parent,stateno != 2600 trigger1 = parent,stateno = [1000,3000] trigger2 = parent,stateno = [810,820] trigger3 = parent,stateno = [850,860] trigger4 = parent,stateno = [100,115] value = 9052 ;----------------------------------------------------------------------------- ;主様挙動 ;吐血 [State attack] type = changestate trigger1 = parent,var(10) > 2000 value = 9060 ;----------------------------------------------------------------------------- ;主様挙動 ;胃痛バリエーション1 [State attack] type = changestate trigger1 = root,var(55) = 0 trigger1 = root,command = "toketu" trigger1 = power > 1000 trigger1 = root,movetype != H trigger1 = root,var(10) > 0 value = 9100 ;----------------------------------------------------------------------------- ;主様挙動 ;胃痛バリエーション1 [State attack] type = changestate trigger1 = root,var(55) = 1 trigger1 = root,command = "toketu" trigger1 = p2bodydist X > 0 trigger1 = p2bodydist X < 30 trigger1 = power > 1800 trigger1 = parent,movetype != H trigger1 = root,var(10) > 1400 value = 9100 ;----------------------------------------------------------------------------- ;主様挙動 ;胃痛バリエーション1 [State attack] type = changestate trigger1 = root,var(10) > 0 trigger1 = parent,var(55) = 0 trigger1 = parent,command = "a" trigger1 = power > 1000 trigger1 = parent,movetype != H value = 9070 ;----------------------------------------------------------------------------- ;主様挙動 ;胃痛バリエーション1 [State attack] type = changestate trigger1 = root,var(10) > 0 trigger1 = parent,var(55) = 1 triggerall = parent,var(10) > 1500 triggerall= random = [500,990] trigger1 = power > 1000 trigger1 = power < 2400 trigger1 = parent,movetype != H value = 9070 ;----------------------------------------------------------------------------- ;主様挙動 ;まかいりん [State attack] type = changestate trigger1 = root,var(15) = 1 value = 9200 ;----------------------------------------------------------------------------- ;主様挙動 ;かち [State attack] type = changestate trigger1 = roundstate = 4 trigger1 = root,life > 0 value = 9260 ;----------------------------------------------------------------------------- ;主様挙動 ;まけ [State attack] type = changestate trigger1 = roundstate = 4 trigger1 = root,life = 0 trigger1 = matchover = 1 value = 9250 ;----------------------------------------------------------------------------- ;主様挙動 ;まけ [State attack] type = changestate trigger1 = roundstate = 4 trigger1 = root,life = 0 trigger1 = matchover = 0 trigger1 = parentdist X = [15,25] value = 9251 ;--------------------------------------------------------------------------- ;かめはめ返し [Statedef 9001] type = S physics= S anim = 9151 sprpriority = -4 [State 2199, 正面を向く] type = Turn trigger1 = parent,facing = 1 trigger1 = facing = -1 trigger2 = parent,facing = -1 trigger2 = facing = 1 [State 2199, ぴゅるりら] type = PlaySnd trigger1 = time = 24 value = 185,0 [State 2199, 光] type = Explod trigger1 = animelem = 2 ID = 2126 anim = 2126 pos = 0, 0 postype = p1 sprpriority = 4 facing = 1 removetime = -2 [State 2199, 無敵] type = nothitby trigger1 = 1 value=SAC [State 2199, 通常状態へ] type = ChangeState trigger1 = parent,Anim != 27658 value = 9000 ;--------------------------------------------------------------------------- ;主様キラキラ [Statedef 9195] type = S physics= S ctrl = 0 anim = 9190 velset = 0,0 sprpriority = -4 [State 4000] type = changeanim trigger1 = time = 120 value = 9021 [State just] type = explod trigger1 = time = 120 anim = 192 pos = -1,-28 [State 4000] type = changestate trigger1 = time = 160 value = 9000 ;--------------------------------------------------------------------------- ;主様胃ぐすり [Statedef 9070] type = S physics= S ctrl = 0 anim = 9060 velset = 0,0 poweradd = -1000 sprpriority = -4 [State 181, 1] type = assertspecial triggerall = parent,movetype = H triggerall = enemy,name = "HIGYO-PAM" trigger1 = parent,stateno = 4610 trigger2 = parent,stateno = 4620 trigger3 = parent,stateno = 4630 trigger4 = parent,stateno = 4640 trigger5 = parent,stateno = 4650 trigger6 = parent,stateno = 4660 trigger7 = parent,stateno = 4600 trigger7 = parent,time > 80 trigger8 = parent,stateno = 4670 flag = invisible [State 181, 1] type = assertspecial triggerall = parent,movetype = H triggerall = enemy,name = "forte" trigger1 = parent,stateno = [3501,3503] flag = invisible [State 4000] type = posset trigger1 = time = 0 y = 0 [State 4000] type = explod trigger1 = animelemtime(2) = 0 trigger1 = animelemtime(6) = 0 anim = 9061 vel = 0.5,0 sprpriority = -2 [State 4000] type = parentvaradd trigger1 = animelemtime(19) > 0 trigger1 = animelemtime(21) < 0 var(10) = -38 [State attack] type = changestate trigger1 = animtime = 0 value = 9000 ;--------------------------------------------------------------------------- ;主様胃痛1 [Statedef 9050] type = S physics= S ctrl = 0 anim = 9022 velset = 0,0 sprpriority = -4 [State 181, 1] type = assertspecial triggerall = parent,movetype = H triggerall = enemy,name = "HIGYO-PAM" trigger1 = parent,stateno = 4610 trigger2 = parent,stateno = 4620 trigger3 = parent,stateno = 4630 trigger4 = parent,stateno = 4640 trigger5 = parent,stateno = 4650 trigger6 = parent,stateno = 4660 trigger7 = parent,stateno = 4600 trigger7 = parent,time > 80 trigger8 = parent,stateno = 4670 flag = invisible [State 181, 1] type = assertspecial triggerall = parent,movetype = H triggerall = enemy,name = "forte" trigger1 = parent,stateno = [3501,3503] flag = invisible [State 4000] type = posset trigger1 = time = 0 y = 0 [State 4000] type = parentvaradd trigger1 = time = 0 var(10) = 45 ;----------------------------------------------------------------------------- ;主様挙動 ;胃痛バリエーション1 [State attack] type = changestate triggerall = parent,movetype != H triggerall = parent,time = 1 triggerall = parent,stateno != 2600 trigger1 = parent,stateno = [1000,3000] trigger2 = parent,stateno = [810,820] trigger3 = parent,stateno = [850,860] value = 9052 ;----------------------------------------------------------------------------- ;主様挙動 ;吐血 [State attack] type = changestate trigger1 = parent,var(10) > 2000 value = 9060 ;----------------------------------------------------------------------------- ;主様挙動 ;胃痛バリエーション1 [State attack] type = changestate trigger1 = parent,var(55) = 0 trigger1 = parent,command = "toketu" trigger1 = power > 1000 trigger1 = parent,movetype != H trigger1 = root,var(10) > 0 value = 9100 [State 4000] type = changestate trigger1 = animtime = 0 value = 9000 ;--------------------------------------------------------------------------- ;主様胃痛2 [Statedef 9051] type = S physics= S ctrl = 0 anim = 9021 velset = 0,0 sprpriority = -4 [State 181, 1] type = assertspecial triggerall = parent,movetype = H triggerall = enemy,name = "HIGYO-PAM" trigger1 = parent,stateno = 4610 trigger2 = parent,stateno = 4620 trigger3 = parent,stateno = 4630 trigger4 = parent,stateno = 4640 trigger5 = parent,stateno = 4650 trigger6 = parent,stateno = 4660 trigger7 = parent,stateno = 4600 trigger7 = parent,time > 80 trigger8 = parent,stateno = 4670 flag = invisible [State 181, 1] type = assertspecial triggerall = parent,movetype = H triggerall = enemy,name = "forte" trigger1 = parent,stateno = [3501,3503] flag = invisible [State 4000] type = posset trigger1 = time = 0 y = 0 ;----------------------------------------------------------------------------- ;主様挙動 ;胃痛バリエーション1 [State attack] type = changestate trigger1 = parent,var(55) = 0 trigger1 = parent,command = "toketu" trigger1 = power > 1000 trigger1 = parent,movetype != H trigger1 = root,var(10) > 0 value = 9100 [State 4000] type = parentvaradd trigger1 = 1 var(10) = 2 ;----------------------------------------------------------------------------- ;主様挙動 ;胃痛バリエーション1 [State attack] type = changestate trigger1 = parent,movetype = H trigger1 = parent,stateno != [120,159] trigger1 = parent,TIME = 1 value = 9050 ;----------------------------------------------------------------------------- ;主様挙動 [State attack] type = changestate triggerall = parent,stateno != 2600 trigger1 = parent,movetype != A trigger1 = parent,stateno != [100,115] trigger1 = parent,stateno = [1000,3000] trigger1 = parent,stateno != 195 trigger1 = parent,stateno = [810,820] trigger1 = parent,stateno = [850,860] trigger1 = parent,stateno != [900,920] trigger2 = parent,stateno = [0,99] trigger3 = parent,stateno = [120,159] value = 9000 ;----------------------------------------------------------------------------- ;主様挙動 ;胃痛バリエーション1 [State attack] type = changestate triggerall = parent,stateno != 2600 triggerall = parent,movetype != H triggerall = parent,time = 1 trigger1 = parent,stateno = [1000,3000] trigger2 = parent,stateno = [810,820] trigger3 = parent,stateno = [850,860] value = 9052 ;----------------------------------------------------------------------------- ;主様挙動 ;吐血 [State attack] type = changestate trigger1 = parent,var(10) > 2000 value = 9060 ;--------------------------------------------------------------------------- ;主様胃痛3 [Statedef 9052] type = S physics= S ctrl = 0 anim = 9020 velset = 0,0 sprpriority = -4 [State attack] type = changestate trigger1 = time >20 trigger1 = parent,stateno = [100,115] value = 9051 ;主様挙動 ;胃痛バリエーション1 [State attack] type = changestate triggerall = parent,movetype != H trigger1 = parent,movetype = A triggerall = parent,stateno != [1000,3600] trigger2 = parent,stateno = 195 trigger3 = parent,stateno = [900,920] triggerall = parent,stateno != [810,820] triggerall = parent,stateno != [850,860] triggerall = parent,stateno != [100,115] value = 9051 ;----------------------------------------------------------------------------- ;主様挙動 ;胃痛バリエーション1 [State attack] type = changestate trigger1 = parent,var(55) = 0 trigger1 = parent,command = "toketu" trigger1 = power > 1000 trigger1 = parent,movetype != H trigger1 = root,var(10) > 0 value = 9100 [State 4000] type = posset trigger1 = time = 0 y = 0 [State 4000] type = parentvaradd trigger1 = time = 0 var(10) = 60 ;----------------------------------------------------------------------------- ;主様挙動 ;吐血 [State attack] type = changestate trigger1 = parent,var(10) > 2000 value = 9060 [State 4000] type = changestate trigger1 = animtime = 0 value = 9000 ;----------------------------------------------------------------------------- ;主様挙動 ;胃痛バリエーション1 [State attack] type = changestate trigger1 = parent,movetype = H trigger1 = parent,stateno != [120,159] trigger1 = parent,TIME = 1 value = 9050 ;--------------------------------------------------------------------------- ;主様吐血 [Statedef 9060] type = S physics= S ctrl = 0 anim = 9050 velset = 0,0 sprpriority = -4 [State 4000] type = posset trigger1 = time = 0 y = 0 [State 4000] type = parentvarset trigger1 = animelemtime(1) = 0 var(9) = 1 [State 9500, 1] type = Helper trigger1 = animelem = 1 name = "CutIn" ID = 3010 pos = 0, 0 postype = p1 stateno = 9508 ownpal = 1 supermovetime = 40 pausemovetime = 49 [State 4000] type = parentvarset trigger1 = animelemtime(1) = 0 var(12) = 1 [State 4000] type = parentvarset trigger1 = animtime = 0 var(9) = 0 [State 4000] type = parentvarset trigger1 = animelemtime(23) > 0 fvar(5) = 0.5 [State 4000] type = parentvaradd trigger1 = animelemtime(8) > 0 trigger1 = parent,var(10) > 1 var(10) = -5 [State 4000] type = changeanim trigger1 = animelemtime(28) > 0 trigger1 = roundstate >= 3 value = 9050 elem = 28 [State 4000] type = parentvarset trigger1 = animelemtime(30) < 0 trigger1 = roundstate = 3 var(13) = 1 [State 4000] type = changestate trigger1 = animtime = 0 value = 9000 ;--------------------------------------------------------------------------- ;主様吐血バースト [Statedef 9100] type = S physics= S ctrl = 0 velset = 0,0 sprpriority = -4 [State 810, 掴んだ音を鳴らす] type = turn trigger1 = anim = 9011 trigger1 = time = 0 value = 1 [State 4000] type = changestate trigger1 = time = 0 trigger1 = root,var(10) > 0 trigger1 = root,var(10) < 500 value = 9110 [State 4000] type = changestate trigger1 = time = 0 trigger1 = root,var(10) >= 500 trigger1 = root,var(10) < 1000 value = 9120 [State 4000] type = changestate trigger1 = time = 0 trigger1 = root,var(10) >= 1000 trigger1 = root,var(10) < 1500 value = 9130 [State 4000] type = changestate trigger1 = time = 0 trigger1 = root,var(10) >= 1500 trigger1 = root,var(10) < 2000 value = 9140 ;--------------------------------------------------------------------------- ;主様吐血 [Statedef 9110] type = S physics= S ctrl = 0 velset = 0,0 sprpriority = -4 [State 810, 掴んだ音を鳴らす] type = changeanim trigger1 = time = 0 value = 9100 [State 9500, 1] type = Helper trigger1 = animelem = 2 name = "CutIn" ID = 3010 pos = 0, 0 postype = p1 stateno = 9507 ownpal = 1 supermovetime = 40 pausemovetime = 49 [State 3000, Super A] type = SuperPause trigger1 = animelem = 2 pos = 0, -59 movetime=0 anim = 100 sound = 20, 0 time = 30 poweradd = -1000 [State 810, 掴んだ音を鳴らす] type = PlaySnd trigger1 = AnimElem = 2 value = 998, 0 [State 9500, 1] type = Helper trigger1 = animelem = 12 name = "ti" ID = 9111 pos = 0, 0 postype = p1 stateno = 9111 ownpal = 1 [State 4000] type = changestate trigger1 = animtime = 0 value = 9000 ;--------------------------------------------------------------------------- ;血 [Statedef 9111] type = S physics= S movetype = A ctrl = 0 anim = 9110 velset = 0,0 sprpriority = -2 [State 210, 2] type = HitDef trigger1 = time = 0 attr = S, ST animtype = Medium damage = 30,1 guardflag = pausetime = 22,22 sparkno = 10 sparkxy = 0,0 hitsound = s1451,0 guardsound = 6,0 ground.type = High ground.slidetime = 21 ground.hittime = 21 ground.velocity =0,0 air.velocity = 0,0 ground.cornerpush.veloff = 0 air.cornerpush.veloff = 0 [State 4000] type = changestate trigger1 = movecontact trigger2 = time = 500 value = 9112 ;--------------------------------------------------------------------------- ;血 [Statedef 9112] type = S movetype = A physics= S ctrl = 0 anim = 9110 velset = 0,0 sprpriority = -2 [State 810, 掴んだ音を鳴らす] type = Palfx trigger1 = 1 add = var(1),var(1),var(1) time = 2 [State 810, 掴んだ音を鳴らす] type = varadd trigger1 = 1 var(1) = -20 [State 4000] type = destroyself trigger1 = time = 10 ;--------------------------------------------------------------------------- ;主様吐血 [Statedef 9120] type = S physics= S ctrl = 0 velset = 0,0 sprpriority = -4 [State 810, 掴んだ音を鳴らす] type = changeanim trigger1 = time = 0 value = 9105 [State 9500, 1] type = Helper trigger1 = animelem = 2 name = "CutIn" ID = 3010 pos = 0, 0 postype = p1 stateno = 9507 ownpal = 1 supermovetime = 40 pausemovetime = 49 [State 3000, Super A] type = SuperPause trigger1 = animelem = 2 pos = 0, -59 movetime=0 anim = 100 sound = 20, 0 time = 30 poweradd = -1000 [State 9500, 1] type = Helper trigger1 = animelemtime(2) = 1 name = "ti" ID = 9111 pos = 0, 0 postype = p1 stateno = 9121 ownpal = 1 [State 4000] type = changestate trigger1 = animtime = 0 value = 9000 ;--------------------------------------------------------------------------- ;血 [Statedef 9121] type = A physics= N movetype = A ctrl = 0 anim = 9120 velset = 0,0 sprpriority = -2 [State 810, 掴んだ音を鳴らす] type = PlaySnd trigger1 = AnimElem = 1 value = 1450, 0 [State 210, 2] type = HitDef trigger1 = time = 0 attr = S, SP animtype = Medium damage = 10,1 guardflag = MA pausetime = 2,22 sparkno = 10 sparkxy = 0,0 hitsound = s2999,0 guardsound = 6,0 ground.type = High ground.slidetime = 33 ground.hittime = 33 ground.velocity =-2,0 air.velocity = 0,-9 ground.cornerpush.veloff = 0 air.cornerpush.veloff = 0 air.fall = 1 fall.recover = 0 palfx.time = 30 palfx.mul = 90,30,30 palfx.sinadd = 20,20,20,7 palfx.add = 113,20,20 palfx.invertall = 1 [State 4000] type = destroyself trigger1 = animtime = 0 ;--------------------------------------------------------------------------- ;主様吐血 [Statedef 9130] type = S physics= S ctrl = 0 anim = 9130 velset = 0,0 sprpriority = -4 [State 9500, 1] type = Helper trigger1 = animelem = 2 name = "CutIn" ID = 3010 pos = 0, 0 postype = p1 stateno = 9507 ownpal = 1 supermovetime = 40 pausemovetime = 49 [State 3000, Super A] type = SuperPause trigger1 = animelem = 2 pos = 0, -59 movetime=0 anim = 100 sound = 20, 0 time = 30 poweradd = -1000 [State 9500, 1] type = Helper trigger1 = animelemtime(4) = 0 name = "ti" ID = 9111 pos = 0, 0 postype = p1 stateno = 9131 ownpal = 1 [State 4000] type = changestate trigger1 = animtime = 0 value = 9000 ;--------------------------------------------------------------------------- ;血 [Statedef 9131] type = A physics= N movetype = A ctrl = 0 velset = 0,0 sprpriority = -2 [State 810, 掴んだ音を鳴らす] type = turn trigger1 = Anim = 9011 trigger1 = time = 0 value = 1 [State 810, 掴んだ音を鳴らす] type = changeanim trigger1 = time = 0 value = 9140 [State 810, 掴んだ音を鳴らす] type = PlaySnd trigger1 = AnimElem = 1 value = 1450, 0 [State 210, 2] type = HitDef trigger1 = gametime%5 = 0 attr = S, HP animtype = Medium damage = 40-root,fvar(5)*30,1 guardflag = MA pausetime = 2,2 sparkno = 10 sparkxy = 0,0 hitsound = s2999,0 guardsound = 6,0 ground.type = High ground.slidetime = 35 ground.hittime = 35 ground.velocity =-4,0 air.velocity = -4,-2 ground.cornerpush.veloff = 0 air.cornerpush.veloff = 0 air.fall = 1 fall.recover = 0 palfx.time = 30 palfx.mul = 90,30,30 palfx.sinadd = 20,20,20,7 palfx.add = 113,20,20 palfx.invertall = 1 [State 210, 3] type = Attackmulset trigger1 = 1 value = 1-root,var(5) ignorehitpause = 1 [State 4000] type = destroyself trigger1 = animtime = 0 ;--------------------------------------------------------------------------- ;主様吐血 [Statedef 9140] type = S physics= S ctrl = 0 velset = 0,0 sprpriority = -4 [State 810, 掴んだ音を鳴らす] type = changeanim trigger1 = time = 1 value = 9150 [State 9500, 1] type = Helper trigger1 = animelem = 2 name = "CutIn" ID = 3010 pos = 0, 0 postype = p1 stateno = 9507 ownpal = 1 supermovetime = 40 pausemovetime = 49 [State 3000, Super A] type = SuperPause trigger1 = animelem = 2 pos = 0, -59 movetime=0 anim = 100 sound = 20, 0 time = 30 poweradd = -1000 [State 810, 掴んだ音を鳴らす] type = PlaySnd trigger1 = AnimElem = 5 value = 3050, 3 [State 810, 掴んだ音を鳴らす] type = varset trigger1 = AnimElem = 1 fvar(5) = 0 [State 810, 掴んだ音を鳴らす] type = varadd trigger1 = AnimElemtime(5) >= 20 trigger1 = AnimElemtime(5) <= 80 fvar(5) = 0.03 [State 810, 掴んだ音を鳴らす] type = varadd trigger1 = AnimElemtime(5) >= 20 trigger1 = AnimElemtime(5) <= 120 fvar(6) = 0.006 [State 810, 掴んだ音を鳴らす] type = varadd trigger1 = AnimElemtime(5) >= 80 trigger1 = AnimElemtime(5) <= 120 fvar(6) = 0.009 [State 1000, 10] type = Projectile trigger1 = AnimElemtime(4) >= 0 trigger1 = AnimElemtime(5) <= 120 trigger1 = gametime%6 = 0 projanim = 9160 projhitanim = -1 projremovetime = 70 projID = 9140 accel = 0,0.1 offset = 10,-70 velocity = 3-fvar(5),-4+fvar(5) attr = S, HP damage = 12 animtype = hard pausetime = 0,2 sparkno = 11 getpower = 0 sparkxy = 5, 0 hitsound = 5,2 guardflag = MA guardsound = 6,0 ground.type = h ground.slidetime = 11 ground.hittime = 11 ground.velocity = -2,-6 air.velocity = -2,-5 fall = 1 fall.recover = 0 palfx.time = 30 palfx.mul = 90,30,30 palfx.sinadd = 20,20,20,7 palfx.add = 113,20,20 palfx.invertall = 1 [State 4000] type = changestate trigger1 = animtime = 0 value = 9000 ;--------------------------------------------------------------------------- ;主様吐血 [Statedef 9200] type = S physics= S ctrl = 0 anim = 9000 velset = 0,0 sprpriority = -4 [State 4000] type = posset trigger1 = time = 0 y = 0 [State 1016,Projectile] type = helper trigger1 = time = 0 name = "men" pos = 0,-250 postype = p1 id = 9201 stateno = 9201 helpertype = normal ownpal = 1 keyctrl = 0 supermovetime = 9999 pausemovetime = 9999 [State 4000] type = changestate trigger1 = helper(9201),pos Y > -2 value = 9210 ;--------------------------------------------------------------------------- ;主様 [Statedef 9210] type = S physics= S ctrl = 0 anim = 9200 velset = 0,0 sprpriority = -4 [State 4000] type = playsnd trigger1 = time = 0 value = 800,2 [State 4000] type = playsnd trigger1 = time = 0 value = 4010,0 [State 4000] type = posset trigger1 = time = 0 y = 0 [State 4000] type = changestate trigger1 = root,var(16) = 0 trigger1 = root,stateno != 2600 value = 9220 ;--------------------------------------------------------------------------- ;主様 [Statedef 9220] type = S physics= S ctrl = 0 anim = 9210 velset = 0,0 sprpriority = -4 [State 4000] type = playsnd trigger1 = time = 5 value = 4000,0 [State 4000] type = explod trigger1 = time = 5 anim = 3130 sprpriority = -2 pos = -1,-94 ownpal = 1 [State 4000] type = explod trigger1 = animelemtime(4) = 0 anim = 9061 vel = 0.5,0 sprpriority = -2 [State 4000] type = parentvarset trigger1 = time = 0 var(15) = 0 [State 4000] type = changestate trigger1 = animtime = 0 value = 9000 ;--------------------------------------------------------------------------- ;面 [Statedef 9201] type = A physics=N ctrl = 0 anim = 3120 velset = 0,0 sprpriority = -3 [State 4000] type = playsnd trigger1 = time = 0 value = 3333,0 [State 4000] type = veladd trigger1 = 1 y = 0.3 [State 4000] type = destroyself trigger1 = helper(9000),stateno = 9210 ;--------------------------------------------------------------------------- ;主様 [Statedef 9250] type = S physics= S ctrl = 0 anim = 9055 velset = 0,0 sprpriority = -4 [State 4000] type = changestate trigger1 = animtime = 0 value = 9000 ;--------------------------------------------------------------------------- ;主様 [Statedef 9251] type = S physics= S ctrl = 0 anim = 9057 velset = 0,0 sprpriority = -4 [State 4000] type = changestate trigger1 = time = 2220 value = 9000 ;--------------------------------------------------------------------------- ;主様 [Statedef 9260] type = S physics= S ctrl = 0 anim = 9056 velset = 0,0 sprpriority = -4 [State 4000] type = explod trigger1 = animelemtime(3) = 0 anim = 9061 vel = 0.5,0 sprpriority = -2 [State 4000] type = changestate trigger1 = root,stateno = 186 value = 9262 [State 4000] type = changestate trigger1 = root,stateno = 187 trigger1 = root,animelem = 4 value = 9261 [State 4000] type = destroyself trigger1 = root,anim = 177 trigger1 = root,animelem = 7 [State 4000] type = changestate trigger1 = animtime = 0 value = 9000 ;--------------------------------------------------------------------------- ;主様 [Statedef 9261] type = S physics= S ctrl = 0 anim = 9022 velset = 0,0 sprpriority = -4 [State 4000] type = explod trigger1 = animelemtime(2) = 0 anim = 192 vel = 0,0 sprpriority = -2 pos = -5,-31 [State 4000] type = destroyself trigger1 = root,stateno = 188 ;--------------------------------------------------------------------------- ;主様 [Statedef 9262] type = S physics= S ctrl = 0 anim = 173 velset = 0,0 sprpriority = -4 [State 4000] type = changestate trigger1 = time = 99990 value = 9000